Ragnarok Job Change Quests: First Class, Second Class and Rebirth
Every Ragnarok Online character passes through the same gates: a Novice in the training grounds, a first class at job level ten, a second class after a long climb, and — for those who go the distance — a rebirth at the top. The job change quests are the game's rites of passage, and knowing what each one demands before you arrive saves hours of running between towns with a full inventory.
First job: the geography lesson
Each first-class guild sits in a different city, and the game quietly teaches you the world map by making you travel. The Swordsman guild waits in Izlude, the Mage job change happens in Geffen, Archers change in Payon, Acolytes report to the Prontera church, Merchants register in Alberta, and Thieves answer a summons in Morroc. Most tests are short errands — collect a few items, answer questions about the class, prove you know the basics.
- Finish the training grounds first — the starting equipment and levels make the trip far safer.
- Hit job level ten before traveling — the guilds turn away early arrivals.
- Carry a Butterfly Wing — some quests strand you far from a save point.
- Read the NPC dialogue — several tests quiz you on what was just said.

Second job: the real exam
Second-class quests start at job level forty, but veterans wait until fifty. The reason is skill points: changing early locks nothing away, yet arriving at fifty means your first-class kit is fully trained before the climb restarts. The tests themselves escalate — the Knight trial in Prontera checks combat discipline across several stages, the Wizard test in Geffen's tower probes elemental knowledge, and the Hunter assessment in Payon mixes tracking with target work.
| Change | Requirement | Why players wait |
|---|---|---|
| Novice to first class | Job level 10 | No reason to delay |
| First to second class | Job level 40–50 | Job 50 completes the first-class skill set |
| Second to transcendent | Base 99, job 50 | Rebirth restarts the climb with higher caps |
Rebirth: Valkyrie's price
Transcending sends a maxed character back to Novice through the halls of Valhalla. You return as a High Novice with a fresh stat pool, extra skill points across the whole journey and, at the summit, a transcendent second class with skills the first life never touched. The catch is that the second climb is slower — transcendent classes need more experience per level — so most players bank gear and zeny before they walk through the gate.
When not to rush
The pressure to job change the moment the level arrives is constant, and mostly wrong. A Swordsman who changes at forty with an unfinished skill set plays a weaker Knight for weeks. Check that your first-class skills are actually trained, that your equipment survives the test maps, and that you know the quest steps before you start — the players who prepare finish these quests in an evening, and the ones who wing it write angry forum posts.


